What characterises the relationship between users and platforms? How are use and users configured by platform design, and in turn, how do users accept or reject such efforts? Using the live-streaming platform Twitch, this paper explores the user-platform relationship to answer these questions. Twitch is a highly popular live-streaming platform with an emphasis on gaming, whose rise to fame has been far from streamlined or expected. Based on qualitative analysis of design, discourse and user practices, the paper draws on script theory from science and technology studies and platform theory from Internet studies, to unpack the configuration of use and users. By tracing the development of the platform, we identify a pattern of frequent interac...
By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this ...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
This work concerns online streaming platforms centered on broadcasting video games-related content, ...
What characterises the relationship between users and platforms? How are use and users configured by...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
In a digital age where user generated content is spreading rapidly on the internet and its use and c...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
With live-streaming capabilities becoming increasingly important to the success of social media appl...
This article explores the growing importance of live streaming, specifically on website and platform...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this ...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
This work concerns online streaming platforms centered on broadcasting video games-related content, ...
What characterises the relationship between users and platforms? How are use and users configured by...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This panel presents ongoing research into online “live streaming” platforms, which offer the live br...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
In a digital age where user generated content is spreading rapidly on the internet and its use and c...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
With live-streaming capabilities becoming increasingly important to the success of social media appl...
This article explores the growing importance of live streaming, specifically on website and platform...
Twitch.tv is one of the most successful online live streaming platforms in the world, with 200 milli...
By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this ...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
This work concerns online streaming platforms centered on broadcasting video games-related content, ...