WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and adoption of gamified systems, which are receiving increasing interest worldwide as they can be used for attitude change and increasing user engagement in a wide range of areas. Whether individuals use these systems because they consider them useful or if there are other motivational factors deemed important are analysed. Considering the gamification applications as new technology applications, an extended technology acceptance model (TAM) is used based on existing literature to explain attitude formation and adoption of gamified systems. An online survey is carried out on a social networking gamification website (EmpireAvenue.com) and the collec...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Abstract Our paper addresses the development of the gamification concept with business applications....
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
During the past years, gamification has become an influential trend in technology and the promises a...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
This thesis examines the motivational drivers of gamification that influence the willingness to inte...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
With the evolution of technology and all the associated paradigms, the business reality had the need...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
To inspire users in an application, different types of triggers can exist and can come in many diffe...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Abstract Our paper addresses the development of the gamification concept with business applications....
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
During the past years, gamification has become an influential trend in technology and the promises a...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
This thesis examines the motivational drivers of gamification that influence the willingness to inte...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
© 2018 Copyright is held by the owner/author(s). Research on gamified educational platforms has chie...
Research on gamified educational platforms has chiefly focused on game elements motivating continued...
With the evolution of technology and all the associated paradigms, the business reality had the need...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
To inspire users in an application, different types of triggers can exist and can come in many diffe...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Abstract Our paper addresses the development of the gamification concept with business applications....