David Bordwell (2012) notes a chess motif in the mise-en-scène of Tinker Tailor Soldier Spy (Alfredson 2011), connecting the film’s aesthetic to its espionage theme. This article develops Bordwell’s idea to argue that the motif of the grid or box is a common one in espionage thrillers in cinema and television. The article demonstrates how setting, set design and camerawork intersect to underpin narrative structures and visual metaphors. It connects production site to construction of onscreen space to consider the visual style and metaphoric function of these Cold War spaces on screen. The article concludes that a stable Cold War “chronotope” informs these screen productions, with the mise-en-scène permeated by the motif of the grid or box. ...
peerreview_statement: The publishing and review policy for this title is described in its Aims & Sco...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In the original work 'Film as Form' 2007, the film '2001: A Space Odyssey' by Stanley Kubrick (1968)...
This article examines two adaptations of John le Carré’s 1974 novel Tinker, Tailor, Soldier, Spy, th...
This article explores how nostalgia for both the Cold War and the 1970s became a key feature of the...
This paper examines how the Cold War was depicted in videogames from outside the West. Using Jean Ba...
The article is devoted to analyses of the Soviet cultural consciousness during the Cold War, which w...
Theatre Europe was an award-winning strategy videogame released for 8-bit computers such as the Comm...
Solveig Gade: “Simulated Theaters of War. On Rimini Protokoll and Harun Farocki’s explosion of the t...
Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academ...
Time and space are the most essential concepts that determine the structure of the screen product an...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This study argues that the chronotope—literally “timespace”—is a useful, flexible heuristic for unde...
Covering television, cinema, visual art, and virtual digital spaces, this collection of articles off...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
peerreview_statement: The publishing and review policy for this title is described in its Aims & Sco...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In the original work 'Film as Form' 2007, the film '2001: A Space Odyssey' by Stanley Kubrick (1968)...
This article examines two adaptations of John le Carré’s 1974 novel Tinker, Tailor, Soldier, Spy, th...
This article explores how nostalgia for both the Cold War and the 1970s became a key feature of the...
This paper examines how the Cold War was depicted in videogames from outside the West. Using Jean Ba...
The article is devoted to analyses of the Soviet cultural consciousness during the Cold War, which w...
Theatre Europe was an award-winning strategy videogame released for 8-bit computers such as the Comm...
Solveig Gade: “Simulated Theaters of War. On Rimini Protokoll and Harun Farocki’s explosion of the t...
Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academ...
Time and space are the most essential concepts that determine the structure of the screen product an...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This study argues that the chronotope—literally “timespace”—is a useful, flexible heuristic for unde...
Covering television, cinema, visual art, and virtual digital spaces, this collection of articles off...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
peerreview_statement: The publishing and review policy for this title is described in its Aims & Sco...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In the original work 'Film as Form' 2007, the film '2001: A Space Odyssey' by Stanley Kubrick (1968)...