This article demonstrates the power of employing alternative, interpretative analysis techniques in ethnographic work. I argue for the role of sensory interpretation as a valid and necessary method of analytical enquiry, particularly to challenge existing dominant, primarily written discourses that often strive for unrealistic empirical objectivity. In order to make this argument, I demonstrate a combined sonic / visual, interpretative approach to analysis, developed to explore the lived experience of a group of children in an after-school club that took place in and around the world-building videogame Minecraft. Here, inspired by principles of Arts-based Research (ABR) which position art as a means of ‘investigation and knowing’ ...
It is said that children today are becoming increasingly disconnected from their environment. Howeve...
Approaches to the development of virtual spaces range from fully rendered dynamically responsive sim...
The sonic aspects of Plato's analogy of the cave is taken as a starting point for thought experiment...
This qualitative study seeks to explore and illuminate the lived experience of a group of ten and el...
textI took an interpretive phenomenological approach to examine what it is like to experience sound ...
The purpose of this article is to explore an alternative to traditional meaning-making interpretive ...
This study reports on an investigation of soundscape in twenty audiodelivered pictorial description...
This paper responds to a recent article by American sound artist Kim Cascone in which he asserts tha...
Responding to both recent interest in sound within qualitative education research and sound studies ...
This article draws on an AHRC/EPSRC funded project called ‘A Sense of Place: Exploring nature and we...
Recent work around the use of virtual world video games in educational contexts has conceptualised l...
© 2020, The Author(s). This article presents the results of a study based on a group of participants...
In order to design a computer game soundscape that allows a game player to feel immersed in their v...
Are there ethnographic approaches that are particularly suited to elicit and communicate unarticulat...
Analysis and knowledge are required in order to obtain awareness and understanding of sensory data, ...
It is said that children today are becoming increasingly disconnected from their environment. Howeve...
Approaches to the development of virtual spaces range from fully rendered dynamically responsive sim...
The sonic aspects of Plato's analogy of the cave is taken as a starting point for thought experiment...
This qualitative study seeks to explore and illuminate the lived experience of a group of ten and el...
textI took an interpretive phenomenological approach to examine what it is like to experience sound ...
The purpose of this article is to explore an alternative to traditional meaning-making interpretive ...
This study reports on an investigation of soundscape in twenty audiodelivered pictorial description...
This paper responds to a recent article by American sound artist Kim Cascone in which he asserts tha...
Responding to both recent interest in sound within qualitative education research and sound studies ...
This article draws on an AHRC/EPSRC funded project called ‘A Sense of Place: Exploring nature and we...
Recent work around the use of virtual world video games in educational contexts has conceptualised l...
© 2020, The Author(s). This article presents the results of a study based on a group of participants...
In order to design a computer game soundscape that allows a game player to feel immersed in their v...
Are there ethnographic approaches that are particularly suited to elicit and communicate unarticulat...
Analysis and knowledge are required in order to obtain awareness and understanding of sensory data, ...
It is said that children today are becoming increasingly disconnected from their environment. Howeve...
Approaches to the development of virtual spaces range from fully rendered dynamically responsive sim...
The sonic aspects of Plato's analogy of the cave is taken as a starting point for thought experiment...