Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect of everyday preschool life for many young children. Young children’s spontaneous play activities can be understood as social life in action. Increasingly, young children’s games and activities involve their engagement in pretence using play props to represent computers, laptops and other pieces of technology equipment. In this way, pretend play becomes a context for engaging with matters from the real world. There are a number of studies investigating school-aged children engaging in gaming and other online activities, but less is known about what young children are doing with online technologies. Drawing on Australian Research Council funded...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Pretend play is a key developmental tool, with its early performance being a predictor for later l...
One of the crucial 21st-century digital skills, in the context of digital transformation, is problem...
Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect ...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
This research investigated play as a leading activity for children in a digitally-mediated environme...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Objective: In this paper we ask what can be learnt by being-with children as they engage in imaginat...
Research on how young children use information to orient themselves in daily life and to solve probl...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
There is a limited literature on pre-school children's experiences with digital technologies at home...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Pretend play is a key developmental tool, with its early performance being a predictor for later l...
One of the crucial 21st-century digital skills, in the context of digital transformation, is problem...
Games and activities, often involving aspects of pretence and fantasy play, are an essential aspect ...
<div>In the early childhood education literature, a growing number of studies have referenced <i>dig...
This research investigated play as a leading activity for children in a digitally-mediated environme...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Objective: In this paper we ask what can be learnt by being-with children as they engage in imaginat...
Research on how young children use information to orient themselves in daily life and to solve probl...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
This article identifies theoretical and conceptual landscapes regarding traditional, electronic and ...
There is a limited literature on pre-school children's experiences with digital technologies at home...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Pretend play is a key developmental tool, with its early performance being a predictor for later l...
One of the crucial 21st-century digital skills, in the context of digital transformation, is problem...