The three pieces created with the ‘multi-tool’ approach investigate how interactive audio-visual systems might be used with traditional singer-songwriter material to create performances that exhibit a high degree of liveness (Sanden, 2013). The use of signal analysis and score-following techniques allow the human performer to play guitar and sing rather than operate controllers. The systems’ response components include multiple Max for Live devices creating melodic, harmonic and/or rhythmic accompaniment. Though unpredictable, the output of the devices within these systems were constrained in order to be compatible with the composed features of the song. These constraints were applied through the use of representational data from the instru...
The implementation of real-time music technology within an improvisatory performance practice raises...
This project presents a multimedia performance and a written exegesis. It will focus on the way crea...
How can we make music with artificial intelligence (AI) in the future? Unlike most studies on AI and...
This thesis will describe a set of interactive systems developed for a range of musical styles and i...
Contemporary guitar design, pedagogy and performance practice methods present a series of multidisci...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
‘Piece for Tape’ is a live performance featuring guitar, vocal and interactive audio-visual system. ...
This chapter describes and compares four approaches to the creation and use of audio-visual interact...
This project aims at studying how recent interactive and interactions technologies would help extend...
There are strong musical motivations for current efforts to transfer the human concepts underlying m...
We report on the design and deployment of systems for the performance of live score accompaniment to...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Background in musicology. Understanding the gesture-based foundations of musical involvement open...
Performing music with a computer and loudspeakers represents always a challenge. The lack of a tradi...
In this keynote Thor Magnusson will discuss work in composition, performance and the development of ...
The implementation of real-time music technology within an improvisatory performance practice raises...
This project presents a multimedia performance and a written exegesis. It will focus on the way crea...
How can we make music with artificial intelligence (AI) in the future? Unlike most studies on AI and...
This thesis will describe a set of interactive systems developed for a range of musical styles and i...
Contemporary guitar design, pedagogy and performance practice methods present a series of multidisci...
This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic musical...
‘Piece for Tape’ is a live performance featuring guitar, vocal and interactive audio-visual system. ...
This chapter describes and compares four approaches to the creation and use of audio-visual interact...
This project aims at studying how recent interactive and interactions technologies would help extend...
There are strong musical motivations for current efforts to transfer the human concepts underlying m...
We report on the design and deployment of systems for the performance of live score accompaniment to...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Background in musicology. Understanding the gesture-based foundations of musical involvement open...
Performing music with a computer and loudspeakers represents always a challenge. The lack of a tradi...
In this keynote Thor Magnusson will discuss work in composition, performance and the development of ...
The implementation of real-time music technology within an improvisatory performance practice raises...
This project presents a multimedia performance and a written exegesis. It will focus on the way crea...
How can we make music with artificial intelligence (AI) in the future? Unlike most studies on AI and...