Real-world metaphors, particularly those that model physical behaviours, have been used as a design strategy in interactive systems to facilitate both user and audience understanding (Johnston, 2013). Whether grounded in the laws of physics or cultural norms, real-world objects and behaviours represent shared knowledge for composers, performers and audiences (Waite, 2016; Waite, 2017a), and can therefore engage audiences through providing an element of familiarity. This is supported by the extensive use of metaphor as a composition strategy (Emmerson, 2007; Demers, 2010) and that combine experiences from both within and outside of music (Smalley, 1996). This piece explores how a metaphor can be used as the framework for an interactive s...
Based on a composer's psycho-acoustic imagination or response to music, system dynamics modelling an...
In domains such as music, the ability to effectively engage in a variety of activities is often depe...
Short Abstract Piece for Tape explores how creating and using an interactive system for popular s...
Church Belles explores how creating and using an interactive system for popular songwriting based on...
This paper presents a brief review of current literature detailing some of the issues and trends in ...
'Church Belles' is a composition that makes use of an interactive music system to accompany a guitar...
In live human-computer music-making, how can interfaces successfully support the openness, reinterpr...
The use of metaphor has a prominent role in HCI, both as a device to help users understand unfamilia...
Music making is among the activities that best fulfil a person’s full potential, but it is also one ...
This thesis provides a framework for understanding and predicting the expressive nature of devices. ...
This paper presents the ideas and mapping strategies behind a performance system that uses a combina...
Metaphors use existing words in new ways, describing perceptions of the world that are difficult to ...
This chapter describes and compares four approaches to the creation and use of audio-visual interact...
Interface metaphors are often used in Human Computer Interaction (HCI) to exploit knowledge that use...
Interface metaphors are often used in Human Computer Interaction (HCI) to exploit knowledge that use...
Based on a composer's psycho-acoustic imagination or response to music, system dynamics modelling an...
In domains such as music, the ability to effectively engage in a variety of activities is often depe...
Short Abstract Piece for Tape explores how creating and using an interactive system for popular s...
Church Belles explores how creating and using an interactive system for popular songwriting based on...
This paper presents a brief review of current literature detailing some of the issues and trends in ...
'Church Belles' is a composition that makes use of an interactive music system to accompany a guitar...
In live human-computer music-making, how can interfaces successfully support the openness, reinterpr...
The use of metaphor has a prominent role in HCI, both as a device to help users understand unfamilia...
Music making is among the activities that best fulfil a person’s full potential, but it is also one ...
This thesis provides a framework for understanding and predicting the expressive nature of devices. ...
This paper presents the ideas and mapping strategies behind a performance system that uses a combina...
Metaphors use existing words in new ways, describing perceptions of the world that are difficult to ...
This chapter describes and compares four approaches to the creation and use of audio-visual interact...
Interface metaphors are often used in Human Computer Interaction (HCI) to exploit knowledge that use...
Interface metaphors are often used in Human Computer Interaction (HCI) to exploit knowledge that use...
Based on a composer's psycho-acoustic imagination or response to music, system dynamics modelling an...
In domains such as music, the ability to effectively engage in a variety of activities is often depe...
Short Abstract Piece for Tape explores how creating and using an interactive system for popular s...