As technological innovation is fused into the rehabilitation process, it gives conventional therapy a new direction with the products of interactive nature and easy to measure techniques. In the recent years, virtual reality based game therapy has turned out to be a promising option for post-stroke patients since it engages patients with fun based exercises during rehabilitation process. It also triggers their neuro-motor functions and accelerates the recovery process. Nevertheless it is necessary to extract some valuable information from the joint movements to measure the recovery condition of patients. Most of the designed games have introduced features to make them interesting as well as challenging for patients, however, only a few meas...
A cost-effective, easily-accessible neuro-motor rehabilitation solution is proposed that can determi...
All over the world there are millions of people who are living with long-term motor impairments caus...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Copyright © 2019 ASME. A Kinect sensor based basketball game is developed for delivering post-stroke...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
Traditional rehabilitation is a tedious task which typically reduces the patient’s motivation to per...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
The goals of rehabilitation are to improve function and gain as much independence as possible. As ...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
Stroke patient basically suffer from limited movement, they cannot control their balance very well, ...
Motor rehabilitation is a long term, labor intensive and patient-specific process that requires one-...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
A cost-effective, easily-accessible neuro-motor rehabilitation solution is proposed that can determi...
All over the world there are millions of people who are living with long-term motor impairments caus...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Copyright © 2019 ASME. A Kinect sensor based basketball game is developed for delivering post-stroke...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
Traditional rehabilitation is a tedious task which typically reduces the patient’s motivation to per...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
The goals of rehabilitation are to improve function and gain as much independence as possible. As ...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
Stroke patient basically suffer from limited movement, they cannot control their balance very well, ...
Motor rehabilitation is a long term, labor intensive and patient-specific process that requires one-...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
A cost-effective, easily-accessible neuro-motor rehabilitation solution is proposed that can determi...
All over the world there are millions of people who are living with long-term motor impairments caus...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...