Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating further research and clinical attention. Although recent research has investigated relationships between user-avatar and excessive gaming, little is known about the interplay between IGD and avatar self-presence and its dimensions (i.e., the physical, emotional, and identity bond developed between the user and the in-game character). The aim of the present pilot study was twofold: (i) to investigate the associations between physical, emotional, and identity aspects of self-presence associate and IGD severity, and (ii) to assess IGD variations longitudinally in relation to the three dimensions of self-presence (i.e., proto-self-presence, core...
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psycho...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and sel...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
Internet Gaming Disorder (IGD) has been introduced as an emerging mental health condition requiring ...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psycho...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
The concept of self has become increasingly relevant to understanding the psychological mechanisms o...
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and sel...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
Internet Gaming Disorder (IGD) has been introduced as an emerging mental health condition requiring ...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psycho...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...