Today there are a vast amount of headphones models, brands and types – each trying their bestto differentiate themselves from the rest. In collaboration with Defunc the thesis project soughtto investigate how one can develop a pair of mobile gaming headphones that meet the needsand wants of mobile gamers. The project was divided into three stages - Exploration,Validation, and Implementation – with focus on human centred design, ergonomics, branding,and most importantly headphone technology. User studies and market analysis revealed that there was a market gap for mobile gaming, andthat gaming needs were dependant on four main categories of personal value creation ingaming. Fishbone diagrams and QFD analysis were used to identify prioritized...