Background: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent objective feedback.Purpose: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported. Methods: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Data were collected via an electronic survey using the System Usability Survey (SUS) and a User Reaction Survey (URS). Results: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing ...
Background: Immersive virtual reality (IVR) presents new possibilities for application in health car...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
Background: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent obje...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Faculty and nursing professionals participated in a usability study of a second-generation Virtual R...
Background: Nurse educators are challenged to find innovative methods to help nursing students devel...
Providing safe, high quality patient care requires that undergraduate nursing students learn and app...
International audienceBackground: Virtual Reality (VR) simulation has recently been developed and ha...
Objective: This study aimed to develop and evaluate a virtual reality (VR)-based nontechnical skills...
AbstractBackground: Virtual Reality (VR) simulation has been a topic of interest in recent years as ...
Aims: Previous research found that student nurses understanding of hypoglycaemia was improved follow...
Introduction: Game-based virtual reality application is a simulation method in which a real life si...
0.1 Objectives Virtual reality (VR) is a computer system for immersing a player in a virtual world. ...
Background: Immersive virtual reality (IVR) presents new possibilities for application in health car...
Background: Immersive virtual reality (IVR) presents new possibilities for application in health car...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
Background: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent obje...
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conduc...
Faculty and nursing professionals participated in a usability study of a second-generation Virtual R...
Background: Nurse educators are challenged to find innovative methods to help nursing students devel...
Providing safe, high quality patient care requires that undergraduate nursing students learn and app...
International audienceBackground: Virtual Reality (VR) simulation has recently been developed and ha...
Objective: This study aimed to develop and evaluate a virtual reality (VR)-based nontechnical skills...
AbstractBackground: Virtual Reality (VR) simulation has been a topic of interest in recent years as ...
Aims: Previous research found that student nurses understanding of hypoglycaemia was improved follow...
Introduction: Game-based virtual reality application is a simulation method in which a real life si...
0.1 Objectives Virtual reality (VR) is a computer system for immersing a player in a virtual world. ...
Background: Immersive virtual reality (IVR) presents new possibilities for application in health car...
Background: Immersive virtual reality (IVR) presents new possibilities for application in health car...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...