Role play simulation games have recently received attention in the training and education fields as a mechanism for providing generative and creative learning. E-learning systems can provide a solid platform upon which role play simulation can be created and implemented to promote both knowledge and competence development. This form of active learning provides a unique tool for training people in different context of applications which may be able to benefit from the availability of open source e-learning tools and overcome lack of access to affordable training and developmental resources. In this paper it will be described the approach and the methodology used to develop a digital single player role play game, named ACCORD, so to provide a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
Despite plentiful evidence that interactive role-playing exercises are highly effective teaching met...
Role play simulation games have recently received attention in the training and education fields as ...
Educational systems play a pivotal role to prevent social exclusion and discrimination and to promot...
Simulating Conflicts to learn how to manage them: THE ACCORD Online role-play simulation game has r...
Scenario-based learning (SBL) has recently received more and more attention in the training and educ...
This study focuses on the behavior of interactive agents and how to ground their implementation in p...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based...
The human computer interaction issues associated with the creation of personalized role playing simu...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
Despite plentiful evidence that interactive role-playing exercises are highly effective teaching met...
Role play simulation games have recently received attention in the training and education fields as ...
Educational systems play a pivotal role to prevent social exclusion and discrimination and to promot...
Simulating Conflicts to learn how to manage them: THE ACCORD Online role-play simulation game has r...
Scenario-based learning (SBL) has recently received more and more attention in the training and educ...
This study focuses on the behavior of interactive agents and how to ground their implementation in p...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based...
The human computer interaction issues associated with the creation of personalized role playing simu...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
Despite plentiful evidence that interactive role-playing exercises are highly effective teaching met...