The papers in this special section examine the technology of wearable and hand-held haptic devices. These papers reflect several key directions in current research in this area. Researchers and engineers are devising new ways to better overcome the intrinsic limitations of these types of haptic interfaces, exploiting a renewed understanding of the perceptual basis of haptics and an improvement in the available design and manufacturing techniques. We expect knowledge in this area to continue to grow, thanks to the fertile interactions between activities in mechatronics, ergonomics, robotics, and haptics, as well as for the need for wearable and hand-held haptics driven by fast-growing applications such as gaming, rehabilitation, training, an...
Wearable devices are nowadays a common occurrence in the consumer industry. Typical applications ran...
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback i...
This thesis investigates the assumed affordance of haptic technology in a wearable context. This wor...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
The papers in this special section present recent results in research related to the application of ...
Wearable devices are nowadays a common occurrence in the consumer industry. Typical applications ran...
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback i...
This thesis investigates the assumed affordance of haptic technology in a wearable context. This wor...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
The papers in this special section examine the technology of wearable and hand-held haptic devices. ...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
The papers in this special section present recent results in research related to the application of ...
Wearable devices are nowadays a common occurrence in the consumer industry. Typical applications ran...
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback i...
This thesis investigates the assumed affordance of haptic technology in a wearable context. This wor...