Abstract: In procedural content generation, one is often interested in generating a large number of artifacts that are not only of high quality but also diverse, in terms of gameplay, visual impression or some other criterion. We investigate several search-based approaches to creating good and diverse game content, in particular approaches based on evolution strategies with or without diversity preservation mechanisms, novelty search and random search. The content domain is game levels, more precisely map sketches for strategy games, which are meant to be used as suggestions in the Sentient Sketchbook design tool. Several diversity metrics are possible for this type of content: we investigate tile-based, objective-based and visual impressio...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...
Abstract—In procedural content generation, one is often interested in generating a large number of a...
How can a human and an algorithm productively collaborate on generating game content? In this paper,...
A search-based procedural content generation (SBPCG) algorithm for strategy game maps is proposed. T...
This paper addresses the problem of evaluating the quality of game levels across different games an...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An effi...
Asset generation in video games and simulations is an expensive process that takes considerable reso...
Recently, a small number of papers have appeared in which the authors implement stochastic search al...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
This paper addresses the problem of evaluating the qual-ity of game levels across different games an...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...
Abstract—In procedural content generation, one is often interested in generating a large number of a...
How can a human and an algorithm productively collaborate on generating game content? In this paper,...
A search-based procedural content generation (SBPCG) algorithm for strategy game maps is proposed. T...
This paper addresses the problem of evaluating the quality of game levels across different games an...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
We address the problem of automatically designing maps for first-person shooter (FPS) games. An effi...
Asset generation in video games and simulations is an expensive process that takes considerable reso...
Recently, a small number of papers have appeared in which the authors implement stochastic search al...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
This paper addresses the problem of evaluating the qual-ity of game levels across different games an...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...
The focus of this survey is on research in applying evolutionary and other metaheuristic search algo...