This chapter will outline affective, experiential and relational realms of dancingbetween virtual and real environments in a creative film process, taking placebetween the dramatic landscape of Central Otago, New Zealand and the motion capture studio. The project entitled We Are Here And We Are Everywhere At Onceexplores how travelling through virtual environments can ‘make strange’ ourengagement with the real. It questions how awareness of embodied presence, which is augmented and altered through its intermingling with digital technologies and apparatus might inform how we engage with our dancing bodies and the natural world, uncovering new perspectives on the role dance knowledge might play in practice-led research
This chapter considers how the use of screens within dance performances and installations affects th...
The grounded theory of this dissertation is that 'the dancing body makes sense of place'. This theor...
The paper explores the activities conducted as part of WhoLoDancE: Whole Body Interaction Learning f...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
The research which informed this creative work explores how travelling through virtual environments ...
In this paper, I reflect on the body–landscape relationship based on my experience with directing an...
This article takes a somatic dance standpoint to investigate bodily sensorial encounters with virtua...
This chapter explores technology’s role as a key creative agent within digital dance performance mak...
In this video essay, I present my embodied engagement, demonstrating my way of using dance as a spac...
Exploring the interaction between live and digital dancer I ask: how can digital technologies such a...
Exploring the interaction between live and digital dancer I ask: how can digital technologies such a...
A general view of various ways in which virtual dance can be understood is presented in the first pa...
In this essay, Choreography within cinematic virtual reality (VR) is investigated through the genre ...
In this essay, Choreography within cinematic virtual reality (VR) is investigated through the genre ...
Sandiland explores the nature of human movement in intermedial spaces, hybrid areas where immediate ...
This chapter considers how the use of screens within dance performances and installations affects th...
The grounded theory of this dissertation is that 'the dancing body makes sense of place'. This theor...
The paper explores the activities conducted as part of WhoLoDancE: Whole Body Interaction Learning f...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
The research which informed this creative work explores how travelling through virtual environments ...
In this paper, I reflect on the body–landscape relationship based on my experience with directing an...
This article takes a somatic dance standpoint to investigate bodily sensorial encounters with virtua...
This chapter explores technology’s role as a key creative agent within digital dance performance mak...
In this video essay, I present my embodied engagement, demonstrating my way of using dance as a spac...
Exploring the interaction between live and digital dancer I ask: how can digital technologies such a...
Exploring the interaction between live and digital dancer I ask: how can digital technologies such a...
A general view of various ways in which virtual dance can be understood is presented in the first pa...
In this essay, Choreography within cinematic virtual reality (VR) is investigated through the genre ...
In this essay, Choreography within cinematic virtual reality (VR) is investigated through the genre ...
Sandiland explores the nature of human movement in intermedial spaces, hybrid areas where immediate ...
This chapter considers how the use of screens within dance performances and installations affects th...
The grounded theory of this dissertation is that 'the dancing body makes sense of place'. This theor...
The paper explores the activities conducted as part of WhoLoDancE: Whole Body Interaction Learning f...