Background: In a previous study it was observed that participants increase their walking speed during a dual task while walking on a self-paced treadmill in a virtual reality (VR) environment (Gait Real time Analysis Interactive Lab (GRAIL)). This observation is in contrast with the limited resources hypothesis, which suggests walking speed of healthy persons to decrease when performing a cognitive dual task. Aim The aim of the present study was therefore to determine whether the cognitive demand of the task, an aroused feeling, discrepancy in optic flow or a change in gaze direction caused participants to walk faster in this computer assisted rehabilitation environment. Materials: The GRAIL included a self-paced treadmill, a motion-capture...
International audienceEven if optical correlates of self-motion velocity have already been identifie...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...
Background: In a previous study it was observed that participants increase their walking speed durin...
Balance control in different environments requires coordination between a wide range of sensorimotor...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Background: When people walk while performing a cognitive dual-task, a decrease in gait velocity wil...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, pro...
While walking, our locomotion is affected by and adapts to the environment based on vision- and body...
<div><p>The primary purpose of this study was to investigate the effects of cognitive loading on mov...
The question of how perceptions differ between VR and the real world has far reaching implications f...
International audienceEven if optical correlates of self-motion velocity have already been identifie...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...
Background: In a previous study it was observed that participants increase their walking speed durin...
Balance control in different environments requires coordination between a wide range of sensorimotor...
Differences in gait between overground and treadmill walking are suggested to result from imposed tr...
Background: When people walk while performing a cognitive dual-task, a decrease in gait velocity wil...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
There is a discrepancy between the ability to correctly match the gains of visual and motor speed in...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, pro...
While walking, our locomotion is affected by and adapts to the environment based on vision- and body...
<div><p>The primary purpose of this study was to investigate the effects of cognitive loading on mov...
The question of how perceptions differ between VR and the real world has far reaching implications f...
International audienceEven if optical correlates of self-motion velocity have already been identifie...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...