The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead to the impact of teenager’s behavior. This study aims to determine online game addiction level of teenagers in SMPN 13 Padang. The design of this study uses the descriptive analyst. The sample in this study is the students of SMP N 13 Padang with the number of respondent who had online games experience is 88 teenagers by using stratified random sampling. The research instrument used is GASA (Game Addiction Scale Assessment). The results showed that the average online game addiction average score was 63,32 in intermediate level of addiction. This means that the teenagers of SMPN 13 Padang need to be given an intervention to decrease their ad...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The purpose of this study was to determine the effect of online games on the behavior of students at...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Online games are games that are connected to the internet, one of which is very much in demand from ...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Research conducted directly in schools showed that several students experienced moderate and hi...
The purpose of this study was to determine the factors that influence online game addiction in stude...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
Penelitian ini adalah penelitian dengan metode kuantitatif korelasional untuk menemukan hubungan kon...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The purpose of this study was to determine the effect of online games on the behavior of students at...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
Online games are games that are connected to the internet, one of which is very much in demand from ...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Banyaknya remaja yang bermain game online di Komplek KPN Pagaruyung Batusangkar. Tujuan penelitian i...
The problem of online game addiction demands public attention. Currently, many studies tend to be fo...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Research conducted directly in schools showed that several students experienced moderate and hi...
The purpose of this study was to determine the factors that influence online game addiction in stude...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
Penelitian ini adalah penelitian dengan metode kuantitatif korelasional untuk menemukan hubungan kon...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The purpose of this study was to determine the effect of online games on the behavior of students at...