Online piracy of music and movies is common, despite being a form of theft and copyright infringement. Many individuals do not realize the real-life impacts of online piracy on artists as well as the entertainment industry as a whole. Moreover, few perpetrators are caught or punished for their actions. This allows potential perpetrators to rationalize and neutralize their piracy-related behaviors and, thus, avoid feelings of guilt or shame. This research examines framing tactics that may be used to prime feelings of guilt and shame and, in turn, deter online piracy. Specifically, through an online experimental survey in which the potential victims of piracy are portrayed as either (a) sustaining minor or significant injury and (b) distant o...
Research on music piracy has always been conducted among non-musicians. This study sets out to inves...
Why do mainstream consumers who would not typically engage in illegal behaviour routinely resort to ...
Digital products such as software, music, movie, book, and picture are vulnerable against digital p...
Online piracy of music and movies is common, despite being a form of theft and copyright infringemen...
This exploratory paper estimates a predictive model for moral disengagement from harms associated wi...
Research suggests that those individuals engaging in music piracy have little concern for the potent...
[eng] The following research carried out examines the different effects of moral reminders, in this...
Piracy is a significant source of concern facing software developers, music labels, and movie produc...
As online use becomes commonplace in the digital environment, more and more people are indiscriminat...
Consumer digital piracy in media contexts is one of the most publicized adverse developments broug...
This article closes a theoretical gap in the literature by incorporating neutralization theory, mere...
This book builds an empirical basis towards creating broader prevention and intervention programs in...
As the internet is largely used worldwide, it becomes critical to protect digital contents on the in...
Digital piracy represents a significant threat, especially to music, film and software industry worl...
Research suggests that those individuals engaging in music piracy have little concern for the potent...
Research on music piracy has always been conducted among non-musicians. This study sets out to inves...
Why do mainstream consumers who would not typically engage in illegal behaviour routinely resort to ...
Digital products such as software, music, movie, book, and picture are vulnerable against digital p...
Online piracy of music and movies is common, despite being a form of theft and copyright infringemen...
This exploratory paper estimates a predictive model for moral disengagement from harms associated wi...
Research suggests that those individuals engaging in music piracy have little concern for the potent...
[eng] The following research carried out examines the different effects of moral reminders, in this...
Piracy is a significant source of concern facing software developers, music labels, and movie produc...
As online use becomes commonplace in the digital environment, more and more people are indiscriminat...
Consumer digital piracy in media contexts is one of the most publicized adverse developments broug...
This article closes a theoretical gap in the literature by incorporating neutralization theory, mere...
This book builds an empirical basis towards creating broader prevention and intervention programs in...
As the internet is largely used worldwide, it becomes critical to protect digital contents on the in...
Digital piracy represents a significant threat, especially to music, film and software industry worl...
Research suggests that those individuals engaging in music piracy have little concern for the potent...
Research on music piracy has always been conducted among non-musicians. This study sets out to inves...
Why do mainstream consumers who would not typically engage in illegal behaviour routinely resort to ...
Digital products such as software, music, movie, book, and picture are vulnerable against digital p...