Today's college students, "digital natives," have had digital technology at their fingertips (Rushkoff, 1996; Prensky, 2001a). Technology habits and expectations of young people are changing; the educational and business worlds have placed a focus on skills called "21st century skills," to prepare students for the digital age (Lemke, 2002). Skills include collaboration, communication, creativity, problem solving, critical thinking, and technology skills (Partnership for 21st Century Schools, 2009). These skills are being addressed with Web 2.0 digital tools, and one such tool is online virtual worlds. This study explored experiences of pre-service teachers in a virtual world (Second Life) as the virtual world was introduced into a course. E...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Increasingly virtual worlds are being used to provide new and varied learning opportunities by vario...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Online social networks and computer based games continue to attract new users in their millions arou...
The rapidly changing culture resulting from new technologies and digital gaming has created an incre...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
Effective teaching demands educators to have multifarious competencies and skills, which is quite ch...
With greater distribution of learning communities through the expanding use of online and distance l...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Increasingly virtual worlds are being used to provide new and varied learning opportunities by vario...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Online social networks and computer based games continue to attract new users in their millions arou...
The rapidly changing culture resulting from new technologies and digital gaming has created an incre...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
Online social networks and computer based games continue to attract new users in their millions arou...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
Innovating in a higher education teaching context is never a straightforward matter. There are many...
Effective teaching demands educators to have multifarious competencies and skills, which is quite ch...
With greater distribution of learning communities through the expanding use of online and distance l...
Second Life is an online, 3D virtual world where each user is represented by an avatar. This pilot s...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Increasingly virtual worlds are being used to provide new and varied learning opportunities by vario...