Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus has the potential to be an effective part in an improved learning experience. Previous researches show that implementing gamification into the educational system has positive outcome on the student's engagement, motivation and the overall experience of learning. In this study is a field experiment, where quizzes were created with the Kahoot application, to bring action and visual triggers into the classroom. The aim of this paper to measure the long-term learning effect of the Kahoot quiz in the exams. Several of the quiz questions during the class were purposefully blended into the exam's question bank as a multiple choice or a true or fals...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
Gamification has the potential to improve the quality of learning by better engaging students with l...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
The use of game-based learning in the classroom has become more common in recent years. Many game-ba...
Gamification of instructional activities is a useful approach that educators can use to promote more...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
In modern teaching and new technological environment, a teacher should design activities that will s...
Recently, game-based learning has been increasingly popular in education to increase the colleges' s...
This paper shapes the landscape of an empirical research study on applying gamification to education...
A novel learning experience that increases student motivation can be created in a learning environme...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Technology-enriched lessons can contribute to improving student engagement and learning in engineeri...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
Gamification has the potential to improve the quality of learning by better engaging students with l...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
The use of game-based learning in the classroom has become more common in recent years. Many game-ba...
Gamification of instructional activities is a useful approach that educators can use to promote more...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
In modern teaching and new technological environment, a teacher should design activities that will s...
Recently, game-based learning has been increasingly popular in education to increase the colleges' s...
This paper shapes the landscape of an empirical research study on applying gamification to education...
A novel learning experience that increases student motivation can be created in a learning environme...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Technology-enriched lessons can contribute to improving student engagement and learning in engineeri...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
Gamification has the potential to improve the quality of learning by better engaging students with l...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...