Timed automata are a convenient framework for modelling and reasoning about real-time systems. While these models are now well-understood, they do not offer a convenient way of taking timing imprecisions into account. Several solutions (e.g. parametric guard enlargement) have been proposed over the last ten years to take such imprecisions into account. In this paper, we propose a novel approach for handling robust reachability, based on permissive strategies. While classical strategies propose to play an action at an exact point in time, permissive strategies consider intervals of possible dates when to play the selected action. In other words, the controller specifies an interval of time delays for actions to be executed in a more flexible...
International audienceTimed game automata are used for solving control problems on real-time systems...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
Abstract: Timed automata are a convenient framework for modelling and reasoning about real-time syst...
Augmented version with proofsInternational audienceTimed automata are a convenient mathematical mode...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
Real-time systems sometimes need to be formally proven, especially realtime systems containing criti...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
We consider two-player games played in real time on game structures with clocks where the objectives...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
International audienceReachability checking is one of the most basic problems in verification. By so...
42 pagesSolving games played on timed automata is a well-known problem and has led to tools and indu...
International audienceWe consider parametric reachability control problems for real-time systems. We...
International audienceTimed game automata are used for solving control problems on real-time systems...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
Abstract: Timed automata are a convenient framework for modelling and reasoning about real-time syst...
Augmented version with proofsInternational audienceTimed automata are a convenient mathematical mode...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
Real-time systems sometimes need to be formally proven, especially realtime systems containing criti...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
We consider two-player games played in real time on game structures with clocks where the objectives...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
International audienceReachability checking is one of the most basic problems in verification. By so...
42 pagesSolving games played on timed automata is a well-known problem and has led to tools and indu...
International audienceWe consider parametric reachability control problems for real-time systems. We...
International audienceTimed game automata are used for solving control problems on real-time systems...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...