This report deals with practical issues and major themes as identified during the first Global War Game (GWG) Series. Its focus is on various general topics, specific force employment issues, and game histories. Because of the interplay among many themes and issues, some repetition is included to provide a more complete discussion.https://digital-commons.usnwc.edu/usnwc-newport-papers/1003/thumbnail.jp
In the wake of DESERT STORM and the phenomenal success of the coalition forces, it appeared to a con...
With the Navy’s recent efforts to rein- vigorate war gaming, there has been renewed interest in the ...
Modern information technology and current concepts for its use did not free the Global 2000 particip...
This report deals with practical issues and major themes identified during the second Global War Gam...
During the period 3–8 October 2010, the United States Naval War College in Newport, Rhode Island hos...
The 2013 Global War Game was conducted in September and brought together 72 players, 39 observers, a...
During July of each of the last fourteen years, a large number of military and civilian governmental...
In the opinion of numerous practitioners and observers, war gaming has reached a turning point. Toda...
The 2013 Inter-American War Game (IAWG) was hosted by the U.S. Naval War College. The IAWG is intend...
In recent decades, corporations have turned to wargaming techniques to assess strategic environments...
A summary of the Wargaming Activity Hub at the Naval Postgraduate School.The United States Departmen...
War games take many different forms, ranging from the ancient game of chess to elaborate computer si...
The United States Naval War College (NWC) in Newport, Rhode Island, in partnership with the Marine C...
There are, as well, many new methods being used presently in military gaming that are quite differen...
War gaming and military modeling have a well documented history covering over two centuries, a perio...
In the wake of DESERT STORM and the phenomenal success of the coalition forces, it appeared to a con...
With the Navy’s recent efforts to rein- vigorate war gaming, there has been renewed interest in the ...
Modern information technology and current concepts for its use did not free the Global 2000 particip...
This report deals with practical issues and major themes identified during the second Global War Gam...
During the period 3–8 October 2010, the United States Naval War College in Newport, Rhode Island hos...
The 2013 Global War Game was conducted in September and brought together 72 players, 39 observers, a...
During July of each of the last fourteen years, a large number of military and civilian governmental...
In the opinion of numerous practitioners and observers, war gaming has reached a turning point. Toda...
The 2013 Inter-American War Game (IAWG) was hosted by the U.S. Naval War College. The IAWG is intend...
In recent decades, corporations have turned to wargaming techniques to assess strategic environments...
A summary of the Wargaming Activity Hub at the Naval Postgraduate School.The United States Departmen...
War games take many different forms, ranging from the ancient game of chess to elaborate computer si...
The United States Naval War College (NWC) in Newport, Rhode Island, in partnership with the Marine C...
There are, as well, many new methods being used presently in military gaming that are quite differen...
War gaming and military modeling have a well documented history covering over two centuries, a perio...
In the wake of DESERT STORM and the phenomenal success of the coalition forces, it appeared to a con...
With the Navy’s recent efforts to rein- vigorate war gaming, there has been renewed interest in the ...
Modern information technology and current concepts for its use did not free the Global 2000 particip...