Multi-touch interaction has the potential to be an important input method for realistic training in 3D environments. However, multi-touch interaction has not been explored much in 3D tasks, especially when trying to leverage realistic, real-world interaction paradigms. A systematic inquiry into what realistic gestures look like for 3D environments is required to understand how users translate real-world motions to multi-touch motions. Once those gestures are defined, it is important to see how we can leverage those gestures to enhance training tasks. In order to explore the interaction design space for 3D virtual objects, we began by conducting our first study exploring user-defined gestures. From this work we identified a taxonomy and ...
Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
Multi-touch interaction has the potential to be an important input method for realistic training in ...
This paper explores the use of multi-touch interaction in a 3D training environment as a way to enha...
This paper explores the use of multi-touch interaction in a 3D training environment as a way to enha...
In the field of scientific visualization, 3D manipulation is a fundamental task for many different s...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
Although multi-touch interaction in 2D has become widespread on mobile devices, intuitive ways to in...
Manipulation of objects in 3D space is not always a trivial task. When dealing with touchscreens, fi...
In this paper, we review past empirical research studies on the use of tactile precision in three di...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
The next major revolution for design is to bring the natural user interaction into design activities...
Interactions within virtual environments often require manipulating 3D virtual objects. To this end,...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
Multi-touch interaction has the potential to be an important input method for realistic training in ...
This paper explores the use of multi-touch interaction in a 3D training environment as a way to enha...
This paper explores the use of multi-touch interaction in a 3D training environment as a way to enha...
In the field of scientific visualization, 3D manipulation is a fundamental task for many different s...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
Although multi-touch interaction in 2D has become widespread on mobile devices, intuitive ways to in...
Manipulation of objects in 3D space is not always a trivial task. When dealing with touchscreens, fi...
In this paper, we review past empirical research studies on the use of tactile precision in three di...
With the introduction of new input devices, such as multi-touch surface displays, the Nintendo WiiMo...
The next major revolution for design is to bring the natural user interaction into design activities...
Interactions within virtual environments often require manipulating 3D virtual objects. To this end,...
On a multitouch table, user’s interactions with 3D virtual representations of real objects should be...
Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...