This study examined human performance on a set of basic tasks representative of human interaction in most virtual environment (VE) systems. The effects of user movement control, exposure duration, and scene complexity on human performance, presence, and sickness were evaluated. The results suggest that to enhance human performance in VEs, providing users with complete control allows for effective performance on both stationary tasks and those requiring head movement only. With tasks involving both head and body movement, however, user movement control should be streamlined to enhance performance and reduce sickness. Presence was found to increase with improved performance; therefore, it may be beneficial to promote presence in VE systems. H...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
There remains a limited understanding of factors in presence and its relation to performance. This r...
Although simulator sickness is known to increase with protracted exposure and to diminish with repea...
This study examined human performance on a set of basic tasks representative of human interaction in...
Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This p...
The use of virtual simulation-based training continues to expand, as organizations explore alter-nat...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
This paper presents the results of a user study of the effects of different head-centric rest-frames...
Immersion in a virtual environment is known to produce symptoms similar to those of motion sickness....
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
Drivers typically are less susceptible to motion sickness than passengers. The influence of vehicle ...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
There remains a limited understanding of factors in presence and its relation to performance. This r...
Although simulator sickness is known to increase with protracted exposure and to diminish with repea...
This study examined human performance on a set of basic tasks representative of human interaction in...
Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This p...
The use of virtual simulation-based training continues to expand, as organizations explore alter-nat...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to...
This paper presents the results of a user study of the effects of different head-centric rest-frames...
Immersion in a virtual environment is known to produce symptoms similar to those of motion sickness....
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
Immersive virtual environments allow to experience presence, the feeling of being present in a virtu...
Drivers typically are less susceptible to motion sickness than passengers. The influence of vehicle ...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
There remains a limited understanding of factors in presence and its relation to performance. This r...
Although simulator sickness is known to increase with protracted exposure and to diminish with repea...