This paper presents a geospatial collision detection technique consisting of two methods: Find Object Distance (FOD) and Find Reflection Angle (FRA). We show how the geospatial collision detection technique using a computer vision system detects a computer generated virtual object and a real object manipulated by a human user and how the virtual object can be reflected on a real floor after being detected by a real object. In the geospatial collision detection technique, the FOD method detects the real and virtual objects, and the FRA method predicts the next moving directions of virtual objects. We demonstrate the two methods by implementing a floor based Augmented Reality (AR) game, Ting Ting, which is played by bouncing fire-shaped virtu...
Abstract. This paper describes an interaction system with computer graphics represented in augmented...
In this paper, a novel 3D roaming algorithm considering collision detection and interaction is propo...
Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR t...
Abstract — We propose a new interaction method in AR (augmented reality) using a depth sensor and a ...
There are many researches to detect collision between real object and virtual object in 3D space. In...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
This work explores an alternative approach to the problem of collision detection using images instea...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Abstract. This paper describes an interaction system with computer graphics represented in augmented...
In this paper, a novel 3D roaming algorithm considering collision detection and interaction is propo...
Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR t...
Abstract — We propose a new interaction method in AR (augmented reality) using a depth sensor and a ...
There are many researches to detect collision between real object and virtual object in 3D space. In...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
This work explores an alternative approach to the problem of collision detection using images instea...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Abstract. This paper describes an interaction system with computer graphics represented in augmented...
In this paper, a novel 3D roaming algorithm considering collision detection and interaction is propo...
Virtual Reality (VR) is widely use in the industrial nowadays, especially for sports games. The VR t...