When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format. A mix methods model was used to triangulate statistical and qualitative findings on student performance, completion time, student intrinsic motivation, as well as desirable, undesirable, helpful and hindering aspects of serious game-based and nongame-based courses. Students in the game-based course were found to have performed significantly better and to have taken significantly longer. Students and teachers in the game-based course provide...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
When combining the increasing use of online educational environments, the push to use serious video ...
This study examined the impact of adding game elements on students ’ performances in an online learn...
This short presentation will talk about academic and student perceptions around the value of online ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The use of online courses continues to increase despite the small amount of research that exists on ...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Technological advances have provided educational institutions the capability to explore various onli...
The push for technology integration in classrooms calls for examinations of available options, parti...
The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational wor...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
[[abstract]]An educational online game is proposed in the paper. We then examine the impact of learn...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
When combining the increasing use of online educational environments, the push to use serious video ...
This study examined the impact of adding game elements on students ’ performances in an online learn...
This short presentation will talk about academic and student perceptions around the value of online ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The use of online courses continues to increase despite the small amount of research that exists on ...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Technological advances have provided educational institutions the capability to explore various onli...
The push for technology integration in classrooms calls for examinations of available options, parti...
The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational wor...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
[[abstract]]An educational online game is proposed in the paper. We then examine the impact of learn...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...