We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
We propose an analysis of numerical integration based on sampling theory, whereby the integration er...
The introduction of standardized APIs for ray tracing, together with hardware acceleration, opens up...
This paper examines the process of tone mapping and blooming, and then discusses its real-time imple...
International audienceWe propose a new approximation technique for accelerating the Global Illuminat...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The recent introduction of high dynamic range (HDR) video cameras has enabled the development of ima...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subs...
Physically-based light transport in heterogeneous volumetric data is computationally expensive becau...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
We propose an analysis of numerical integration based on sampling theory, whereby the integration er...
The introduction of standardized APIs for ray tracing, together with hardware acceleration, opens up...
This paper examines the process of tone mapping and blooming, and then discusses its real-time imple...
International audienceWe propose a new approximation technique for accelerating the Global Illuminat...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
The recent introduction of high dynamic range (HDR) video cameras has enabled the development of ima...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subs...
Physically-based light transport in heterogeneous volumetric data is computationally expensive becau...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
Accurate lighting computation is one of the key elements to realism in rendered images. In the past ...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...