In this work, we study the application of video-on-demand (VoD) in wireless mesh networks (WMN), a next generation edge technology to provide broadband data access in residential, business and even city-wise networks. We adopt a Patching-based multicast technique to better utilize the bandwidth resources in the mesh network. We optimize the Patching-based multicast by addressing two critical problems, namely, the Minimum Cost Multicast Tree (MCMT) problem and the Maximum Benefit Multicast Croup (MBMG) problem. The MCMT problem is to find a MCMT in the network. We show that finding such a tree in the WMN can be formulated as a graph theory problem, which is to find the tree with minimum number of non-leaf nodes, and which spans all the nodes...
AbstractMulticast applications such as video conferencing, weather forecasting and on-line multi pla...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...
In this work, we study the application of video-on-demand (VoD) in wireless mesh networks (WMN), a n...
In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We ...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
Mobility considerations in multicast algorithm design usually focus issues of mobile receivers while...
In this work, we study two cross-layer techniques, the Patching-based scheme (PS) and the Caching-ba...
In this work, we introduce a cross-layer framework to favor the video-on-demand service in multi-hop...
In this paper, we examine algorithmic issues related to the delayed multicast technique for video-on...
In this work, we introduce a cross-layer framework to favor the video-on-demand service in multi-hop...
[[abstract]]Multicast communication is one of the major techniques to share the transmission cost. H...
xxvi, 157 pages : color illustrationsPolyU Library Call No.: [THS] LG51 .H577P EIE 2017 SzeVideo-on-...
In this paper, we investigate optimal resource allocation and scheduling for scalable video multicas...
Mobility considerations in multicast algorithm design usually focus issues of mobile receivers whil...
AbstractMulticast applications such as video conferencing, weather forecasting and on-line multi pla...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...
In this work, we study the application of video-on-demand (VoD) in wireless mesh networks (WMN), a n...
In this work, we discuss how to support Video-onDemand service in multi-hop WiMax mesh networks. We ...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
Mobility considerations in multicast algorithm design usually focus issues of mobile receivers while...
In this work, we study two cross-layer techniques, the Patching-based scheme (PS) and the Caching-ba...
In this work, we introduce a cross-layer framework to favor the video-on-demand service in multi-hop...
In this paper, we examine algorithmic issues related to the delayed multicast technique for video-on...
In this work, we introduce a cross-layer framework to favor the video-on-demand service in multi-hop...
[[abstract]]Multicast communication is one of the major techniques to share the transmission cost. H...
xxvi, 157 pages : color illustrationsPolyU Library Call No.: [THS] LG51 .H577P EIE 2017 SzeVideo-on-...
In this paper, we investigate optimal resource allocation and scheduling for scalable video multicas...
Mobility considerations in multicast algorithm design usually focus issues of mobile receivers whil...
AbstractMulticast applications such as video conferencing, weather forecasting and on-line multi pla...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...
Patching has been shown to be cost efficient for video-on-demand systems. Unlike conventional multic...