A mixed methods design was used to identify factors associated with motivational engagement in video gaming. Self-report instruments were administered to 189 video game players to assess goal orientations, affect, need for cognition, and perceptions of engagement and flow. Simultaneously, a sub-set of 25 participants were interviewed and results analyzed to identify patterns that influenced their propensity for gaming. Regression results revealed motivational engagement for gaming was related to gender, hours of play, task orientation, and socialization. Players indicated that gaming was socially captivating, fun, challenging but relaxing, and precipitated positive affect and cognition even when unsuccessful results were achieved. The negat...
This is a qualitative study of motivators for gaming. The method used was grounded theory and data w...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
The purpose of this study is to extend the work on video gamers by better understanding some of the ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Self-determination theory states that motivation plays an important role in initiating, developing a...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
This study explored relationships between personality, video game preference and gaming experiences....
This is a qualitative study of motivators for gaming. The method used was grounded theory and data w...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
The purpose of this study is to extend the work on video gamers by better understanding some of the ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Self-determination theory states that motivation plays an important role in initiating, developing a...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
This study explored relationships between personality, video game preference and gaming experiences....
This is a qualitative study of motivators for gaming. The method used was grounded theory and data w...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
The purpose of this study is to extend the work on video gamers by better understanding some of the ...