Dead reckoning plays a vital role in the continuing development of Distributed Interactive Simulation. Dead reckoning algorithms, when formulated to suit the particular needs of a given simulation network, offer optimal realism and speed through a reduction in update traffic within a network. The Dead Reckoning Assessment Tool, an innovative software program, accepts input from users concerning specifications unique to their exercise environments and allows tem to quickly and easily evaluate promising dead reckoning algorithms
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidt...
Human-to-human interaction across distributed applications requires that sufficient consistency be m...
Dead reckoning plays a vital role in the continuing development of Distributed Interactive Simulatio...
Dead reckoning plays a vital role in the continaing development of Distributed Interactive Simulatio...
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of ...
International audienceDead Reckoning mechanism allows reducing the network utilization considerably ...
This paper studies the dead-reckoning equations used in Distributed Interactive Simulation. Dead-rec...
Multiplayer online games involve a lot of information passing between each player to render correct ...
In HLA, the concept of dead reckoning (DR) is extended to attribute extrapolation. The federation ca...
In HLA, the concept of dead reckoning (DR) is extended to attribute extrapolation. The federation ca...
Human-to-human interaction across distributed applications requires that sufficient consistency be ...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
International audienceDead Reckoning mechanisms are usually used to estimate the position of simulat...
Dead reckoning is widely employed as an entity update packet reduction technique in Distributed Inte...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidt...
Human-to-human interaction across distributed applications requires that sufficient consistency be m...
Dead reckoning plays a vital role in the continuing development of Distributed Interactive Simulatio...
Dead reckoning plays a vital role in the continaing development of Distributed Interactive Simulatio...
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of ...
International audienceDead Reckoning mechanism allows reducing the network utilization considerably ...
This paper studies the dead-reckoning equations used in Distributed Interactive Simulation. Dead-rec...
Multiplayer online games involve a lot of information passing between each player to render correct ...
In HLA, the concept of dead reckoning (DR) is extended to attribute extrapolation. The federation ca...
In HLA, the concept of dead reckoning (DR) is extended to attribute extrapolation. The federation ca...
Human-to-human interaction across distributed applications requires that sufficient consistency be ...
In today's gaming world, a player expects the same play experience whether playing on a local networ...
International audienceDead Reckoning mechanisms are usually used to estimate the position of simulat...
Dead reckoning is widely employed as an entity update packet reduction technique in Distributed Inte...
This paper discusses the design, development, and use of a performance monitoring tool for Distribut...
In this thesis, we discuss the DIS bandwidth problem and give a brief overview of the major bandwidt...
Human-to-human interaction across distributed applications requires that sufficient consistency be m...