As a result of technological advancement and exponential increases in global access, cross-disciplinary research has recently turned to digital online video games. Most anthropological research within this area has centered around player self-identification, gender construction, and gaming communities. Yet many interactions occur at nodes of dynamic conflict where agentic players navigate intersections of power, which are unaddressed in the scholarly corpus. By utilizing ethnographic methods in World of Warcraft\u27s player versus player events, I examine resources, relationships, and tools that underpin player actions and understandings. My findings reveal layered and dynamic patterns of sociotechnical conflict. Players\u27 geographical lo...
Abstract Online human action takes on forms which are characteristic of each platform and community...
This thesis explores the specific practices of group gameplay (called ‘raiding’) in the massively mu...
New branches of social science primarily engaging the “internet revolution” are appearing alongside ...
As a result of technological advancement and exponential increases in global access, cross-disciplin...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
More and more, contemporary electronic games are transcending the player-versus-machine model, incor...
This dissertation explores how players of the Massive Multiplayer Online Role-Playing Game (MMORPG),...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The purpose of this study was to investigate massively-multiplayer online role-playing games from th...
As society shifts towards spending more time online for business and leisure, examining human behavi...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
RefereedWe examine learning culture in a popular online game, World of Warcraft. We analyze the way ...
Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
Abstract Online human action takes on forms which are characteristic of each platform and community...
This thesis explores the specific practices of group gameplay (called ‘raiding’) in the massively mu...
New branches of social science primarily engaging the “internet revolution” are appearing alongside ...
As a result of technological advancement and exponential increases in global access, cross-disciplin...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
More and more, contemporary electronic games are transcending the player-versus-machine model, incor...
This dissertation explores how players of the Massive Multiplayer Online Role-Playing Game (MMORPG),...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The purpose of this study was to investigate massively-multiplayer online role-playing games from th...
As society shifts towards spending more time online for business and leisure, examining human behavi...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
RefereedWe examine learning culture in a popular online game, World of Warcraft. We analyze the way ...
Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
Abstract Online human action takes on forms which are characteristic of each platform and community...
This thesis explores the specific practices of group gameplay (called ‘raiding’) in the massively mu...
New branches of social science primarily engaging the “internet revolution” are appearing alongside ...