Human-computer interaction design principles largely focus on static representations and have yet to fully incorporate theories of perception appropriate for the dynamic multimodal interactions inherent to virtual environment (VE) interaction. Theories of direct perception, in particular affordance theory, may prove particularly relevant to enhancing VE interaction design. The present research constructs a conceptual model of how affordances are realized in the natural world and how lack of sensory stimuli may lead to realization failures in virtual environments. Implications of the model were empirically investigated by examining three affordances: passability, catchability, and flyability. The experimental design involved four factors for...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...
Artifacts in an environment afford to their observers utility and function directly through specific...
textFor the past few years, virtual environments (VEs) have gained broad attention from both scholar...
Space perception in virtual reality (VR) is distorted. Does action in conjunction with an avatar\u27...
International audienceWe evaluated the perception of affordances in virtual environments (VE). In ou...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
ABSTRACT Virtual reality technology offers the promise of interaction with a computer-based environm...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
This study investigates how the psychological notion of affordance, known from human computer interf...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
Tasks such as standing and reaching require differing levels of postural stability. Postural equilib...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...
Artifacts in an environment afford to their observers utility and function directly through specific...
textFor the past few years, virtual environments (VEs) have gained broad attention from both scholar...
Space perception in virtual reality (VR) is distorted. Does action in conjunction with an avatar\u27...
International audienceWe evaluated the perception of affordances in virtual environments (VE). In ou...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
ABSTRACT Virtual reality technology offers the promise of interaction with a computer-based environm...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Introduction: The affordances available to an individual are scaled to the individual’s body. This s...
This study investigates how the psychological notion of affordance, known from human computer interf...
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing ...
Tasks such as standing and reaching require differing levels of postural stability. Postural equilib...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...
The paper focuses on characterising design environments and on identifying design behaviour in diffe...