Report on the Army Research Institute for the Behavioral and Social Sciences study on factors that affect the acquisition of skills in a virtual environment and the transfer of those skills to the real world. This report consisted of the development of models and databases, the development of control, data capture and reduction software, the provision and special configuration of physical facilities, and the general operation of the research facility
This research measures the change in Army ROTC cadets\u27 tactical performance when up to 75% of the...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2...
Report on the Army Research Institute for the Behavioral and Social Sciences study on factors that a...
Report discusses the status of software installation at the University of Houston Virtual Environmen...
NPS NRP Executive SummaryUsing Virtual Environments to assess Human-Robot Teams during MAGTF Operati...
One mission of the Paul M. Fitts Human Engineering Division of Armstrong Laboratory is to improve th...
This thesis suggests that new tools and technology can be used for production of relevant data and i...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The Institute for Simulation and Training (IST) was created in 1984 by the University of Central Flo...
The use of virtual reality (VR) technology in the training domain brings several benefits to the tra...
Leaders need more opportunities to train with their units to hone their skills. Leaders use After Ac...
The Training Studio, which allows the application of virtual environments to training, integrates th...
Results are presented from an NSF supported project that is geared towards advancing the development...
Report describing the processes used to prepare for the demonstration of dissimilar simulator networ...
This research measures the change in Army ROTC cadets\u27 tactical performance when up to 75% of the...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2...
Report on the Army Research Institute for the Behavioral and Social Sciences study on factors that a...
Report discusses the status of software installation at the University of Houston Virtual Environmen...
NPS NRP Executive SummaryUsing Virtual Environments to assess Human-Robot Teams during MAGTF Operati...
One mission of the Paul M. Fitts Human Engineering Division of Armstrong Laboratory is to improve th...
This thesis suggests that new tools and technology can be used for production of relevant data and i...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The Institute for Simulation and Training (IST) was created in 1984 by the University of Central Flo...
The use of virtual reality (VR) technology in the training domain brings several benefits to the tra...
Leaders need more opportunities to train with their units to hone their skills. Leaders use After Ac...
The Training Studio, which allows the application of virtual environments to training, integrates th...
Results are presented from an NSF supported project that is geared towards advancing the development...
Report describing the processes used to prepare for the demonstration of dissimilar simulator networ...
This research measures the change in Army ROTC cadets\u27 tactical performance when up to 75% of the...
Recent advances in computer technology have made it now possible to create and display three-dimensi...
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2...