The research in this paper will focus on the use of artificial neural networks and genetic algorithms in creating an artificial intelligence (AI) agent that is able to successfully handle the various problem domains that exist within an electronic game known as Spelunky. A problem domain being the specific area of challenge within Spelunky such as the domain of terrain navigation, the domain of combat, the domain of planning and others (Scales and Thompson, 2014).This paper begins by giving an introduction which consists of the hypothesis of the paper as well as why this hypothesis is possible and worth researching. The introduction then lays out the aim and objectives of this paper that need to be met so a valid assessment of the accuracy...
Recent developments in nature-inspired computation have heightened the need for research into the th...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
This report examines various Artificial Intelligence (AI) Application Program Interfaces (APIs) crea...
Spelunky is one of the desktop games, where player control agent in labyrinth and his task is to rea...
Many 3D graphics applications require the presence of autonomous computer-controlled agents which ar...
The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evol...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This thesis project details the creation of a simple platform game and an artificially intelligent a...
The aim of this work is the implementation of the game Risk and ex- ploration how to develop artific...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Recent developments in nature-inspired computation have heightened the need for research into the th...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
This report examines various Artificial Intelligence (AI) Application Program Interfaces (APIs) crea...
Spelunky is one of the desktop games, where player control agent in labyrinth and his task is to rea...
Many 3D graphics applications require the presence of autonomous computer-controlled agents which ar...
The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evol...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This thesis project details the creation of a simple platform game and an artificially intelligent a...
The aim of this work is the implementation of the game Risk and ex- ploration how to develop artific...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, ...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Recent developments in nature-inspired computation have heightened the need for research into the th...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...