Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users’ opinions and preferences on the utilization of different kinds of multimedia items (pictures, videos and games) in virtual reality goggles. In this context, participants' opinions were taken through semi-structured interview forms within this research, which is designed as a case study. The data were subjected to content analysis. It is observed that participants liked and preferred virtual reality technologies...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Providing a high-quality online education is becoming an important mission of higher education insti...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
The use of virtual reality (VR) technology in higher education has been increasing day by day due to...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
Virtual Reality (VR) is a computer-generated environment that creates a simulated experience for use...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the ...
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional edu...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
E-learning has become a prominent and effective role in recent years. The factor of place and time b...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Providing a high-quality online education is becoming an important mission of higher education insti...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
The use of virtual reality (VR) technology in higher education has been increasing day by day due to...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
Virtual Reality (VR) is a computer-generated environment that creates a simulated experience for use...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the ...
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional edu...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
E-learning has become a prominent and effective role in recent years. The factor of place and time b...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Providing a high-quality online education is becoming an important mission of higher education insti...