The present article aims to discuss on the relation between Literature and Videogames showing how the lifestyle of the postmodern man was, somehow, predicted by the literaty production from the twentieth century, and how literature has offered subsidies to the production of videogames narratives and other virtual programms which intend to represent reality. To this end, we have used the studies of James Naremore (2000) and Tania Pellegrini (2003), among others, to raise discussions toward the process of adaptation and reciprocity in the literaty and virtual universe. The results point to a close relation between these two forms of expression. Also, the gamer culture has been taking its space and developing potentialities in individuals that...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
El artículo revisa las implicaciones de la relación con la tecnología en las sociedades contemporáne...
This article examines the implications of contemporary societies relationship with technology. Our r...
The present article aims to discuss on the relation between Literature and Videogames showing how th...
O presente artigo visa a refletir sobre a relação vídeo game e literatura, dos anos 50 aos anos 80, ...
The present article aims to reflect on the relationship between videogames and literature, from the ...
More than forty years after the birth of the still new media video games and twenty years after the ...
Trouble awaits the scholar who decides to study movie adaptations of videogames – or, as they are mo...
The article proposes a path to understanding why videogames, viewed in their cultural dimension, cou...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
Adaptation and New Media: Establishing the Videogame as an Adaptive Medium Videogames, whilst a prev...
“Adaptation, Remediation, and Reciprocity” analyzes the developmental relationship between twentieth...
Este é um trabalho com enfoque no videogame como objeto cultural em interface com a literatura. Esta...
Videogames are revolutionizing the digital entertainment culture, turning, now, U$27 billion dollars...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
El artículo revisa las implicaciones de la relación con la tecnología en las sociedades contemporáne...
This article examines the implications of contemporary societies relationship with technology. Our r...
The present article aims to discuss on the relation between Literature and Videogames showing how th...
O presente artigo visa a refletir sobre a relação vídeo game e literatura, dos anos 50 aos anos 80, ...
The present article aims to reflect on the relationship between videogames and literature, from the ...
More than forty years after the birth of the still new media video games and twenty years after the ...
Trouble awaits the scholar who decides to study movie adaptations of videogames – or, as they are mo...
The article proposes a path to understanding why videogames, viewed in their cultural dimension, cou...
Video games are among the technologies of media which make a great impact on the contemporaneity. Th...
Adaptation and New Media: Establishing the Videogame as an Adaptive Medium Videogames, whilst a prev...
“Adaptation, Remediation, and Reciprocity” analyzes the developmental relationship between twentieth...
Este é um trabalho com enfoque no videogame como objeto cultural em interface com a literatura. Esta...
Videogames are revolutionizing the digital entertainment culture, turning, now, U$27 billion dollars...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
El artículo revisa las implicaciones de la relación con la tecnología en las sociedades contemporáne...
This article examines the implications of contemporary societies relationship with technology. Our r...