General game playing is an area of artificial intelligence which focuses on creating agents capable of playing many games from some class. The agents receive the rules just before the match and therefore cannot be specialized for each game. Deepstack is the first artificial intelligence to beat professional human players in heads-up no-limit Texas hold'em poker. While it is specialized for poker, at its core is a general algorithm for playing two-player zero-sum games with imperfect information - continual resolving. In this thesis we introduce a general version of continual resolving and compare its performance against Online Outcome Sampling Monte Carlo Counterfactual Regret Minimization in several games
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
Poker is a family of games that exhibit imperfect information, where players do not have full knowle...
Poker has become the subject of an increasing amount of study in the computational intelligence comm...
In today’s world, Artificial Intelligence exists in every game we play. It was a challenge for compu...
This extended abstract refers to research which is currently being undertaken as part of a Masters t...
Until recently, AI research that used games as an experimental testbed has concentrated on perfect i...
The leading approach for solving large imperfect-information games is automated abstraction followed...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
Games have a long history of serving as a benchmark for progress in artificial intelligence. Recentl...
General Game Playing agents are required to play games they have never seen before simply by looking...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
The design of AIs in different games to compete with human challengers has for a long time been a fa...
Until recently, artificial intelligence researchers who use games as their experimental testbed have...
General game players are computer systems able to play strategy games based solely on formal game de...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
Poker is a family of games that exhibit imperfect information, where players do not have full knowle...
Poker has become the subject of an increasing amount of study in the computational intelligence comm...
In today’s world, Artificial Intelligence exists in every game we play. It was a challenge for compu...
This extended abstract refers to research which is currently being undertaken as part of a Masters t...
Until recently, AI research that used games as an experimental testbed has concentrated on perfect i...
The leading approach for solving large imperfect-information games is automated abstraction followed...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
Games have a long history of serving as a benchmark for progress in artificial intelligence. Recentl...
General Game Playing agents are required to play games they have never seen before simply by looking...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
The design of AIs in different games to compete with human challengers has for a long time been a fa...
Until recently, artificial intelligence researchers who use games as their experimental testbed have...
General game players are computer systems able to play strategy games based solely on formal game de...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
Poker is a family of games that exhibit imperfect information, where players do not have full knowle...
Poker has become the subject of an increasing amount of study in the computational intelligence comm...