Game developers often face the issue of having well balanced game in terms of difficulty, especially in role-playing games. Skill tree is a game element which contributes to solve this issue by giving the player more power in-game. Many game elements can be procedurally generated to save time and money to developers, but can skill trees be procedurally generated too? And how do we validate, that generated skill trees are well suited for the game? That is the goal of this work. We have made a simple turn-based game. Then we made several variations of generators of skill trees for the game. We took the best trees and validated their performance using artificial players based on data collected during their gameplay. Then we compared the trees ...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
This study investigated the possibility of procedural generation of skill trees which are similar to...
In the recent years, digital games have solidified their role as important parts of life for a consi...
In modern times, procedural content generation sees frequent use in video games, producing anything ...
In modern times, procedural content generation sees frequent use in video games, producing anything ...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
This report is talking about the applications of procedural generation in games. There are many AI-g...
This article describes procedural content generation algorithms used by an independent video game de...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. ...
Procedural level generation can create unseen levels and improve the replayability of games, but the...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
This study investigated the possibility of procedural generation of skill trees which are similar to...
In the recent years, digital games have solidified their role as important parts of life for a consi...
In modern times, procedural content generation sees frequent use in video games, producing anything ...
In modern times, procedural content generation sees frequent use in video games, producing anything ...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
This report is talking about the applications of procedural generation in games. There are many AI-g...
This article describes procedural content generation algorithms used by an independent video game de...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. ...
Procedural level generation can create unseen levels and improve the replayability of games, but the...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...