In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed around the preparation and appraisal of Social Impact Assessments (SIAs) required to accompany any application for additional Electronic Gaming Machines (EGMs) in clubs or hotels. The two-tiered structure permitted a simple process, known as Class 1, for small-increase applications. However the more complex Class 2 process required for larger applications was slow, costly and contentious. One of the key points of contention in this process was assessing the extent of problem gambling impacts that might be associated with a localised increase in EGMs, ordinarily expressed as an estimate of the increase in problem gamblers. As a consequence of ...
By 2000, clubs in NSW Australia collectively operated around 75,000 gaming machines or 8 per cent of...
Gambling expansion is commonly justified in public discourse by claims of community benefit, increas...
This article provides a brief history of electronic gaming machines (EGM) in Australia and examines ...
In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed ...
In the administration of the New South Wales Gaming Machines Act 2001, a small 'industry' developed ...
In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed ...
In Australia, there is evidence to suggest that there is a positive association between the geograph...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Wynne and Schaffer (2003) have highlighted both the strong growth of gambling activity in recent yea...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Research Doctorate - Doctor of Philosophy (PhD)This thesis examines historical, political, regulator...
Recent growth in the utilisation of Electronic Gaming Machines (EGMs) has led to community disquiet ...
During the 1990s, states embraced legalised gambling as a means of supplementing state revenue. But ...
Gambling activities, and revenues derived, have been seen as a way to increase economic development ...
By 2000, clubs in NSW Australia collectively operated around 75,000 gaming machines or 8 per cent of...
Gambling expansion is commonly justified in public discourse by claims of community benefit, increas...
This article provides a brief history of electronic gaming machines (EGM) in Australia and examines ...
In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed ...
In the administration of the New South Wales Gaming Machines Act 2001, a small 'industry' developed ...
In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed ...
In Australia, there is evidence to suggest that there is a positive association between the geograph...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Wynne and Schaffer (2003) have highlighted both the strong growth of gambling activity in recent yea...
Gambling activities and the revenues derived have been seen as a way to increase economic developmen...
Research Doctorate - Doctor of Philosophy (PhD)This thesis examines historical, political, regulator...
Recent growth in the utilisation of Electronic Gaming Machines (EGMs) has led to community disquiet ...
During the 1990s, states embraced legalised gambling as a means of supplementing state revenue. But ...
Gambling activities, and revenues derived, have been seen as a way to increase economic development ...
By 2000, clubs in NSW Australia collectively operated around 75,000 gaming machines or 8 per cent of...
Gambling expansion is commonly justified in public discourse by claims of community benefit, increas...
This article provides a brief history of electronic gaming machines (EGM) in Australia and examines ...