The goal of this paper is to explore the exponential increase of the released games on Steam’s digital distribution platform and its possible impact on Steam’s users. The paper focuses on the perception of the users of such phenomena as market saturation and possible change in the perceived quality of the games presented on the store front.
This dataset consists of player count history, price history, and data about 2000 applications avail...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
The purpose of this thesis is to research how digital sales of video games in the designated console...
The goal of this paper is to explore the exponential increase of the released games on Steam’s digit...
The digital marketplace has rapidly grown, transitioning the market of video games from physical loc...
With this paper I aim to analyse and discuss the Steam game platform in a platform economic perspect...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
This paper presents research on the topic of virtual reality (VR) applications. It conducts a quanti...
textabstractThis paper offers a demand-based theory of how platform maturity affects the adoption of...
Current game publishing typically involves an ongoing commitment to maintain and update games after ...
Objectives of this study: The objective of this thesis was to find out if it would be possible to...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
It is now common practice for video game companies to not just sell copies of games themselves, but ...
Digitization is the new steam. Steam allowed us to leverage like never before and spawned a series o...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
This dataset consists of player count history, price history, and data about 2000 applications avail...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
The purpose of this thesis is to research how digital sales of video games in the designated console...
The goal of this paper is to explore the exponential increase of the released games on Steam’s digit...
The digital marketplace has rapidly grown, transitioning the market of video games from physical loc...
With this paper I aim to analyse and discuss the Steam game platform in a platform economic perspect...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
This paper presents research on the topic of virtual reality (VR) applications. It conducts a quanti...
textabstractThis paper offers a demand-based theory of how platform maturity affects the adoption of...
Current game publishing typically involves an ongoing commitment to maintain and update games after ...
Objectives of this study: The objective of this thesis was to find out if it would be possible to...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
It is now common practice for video game companies to not just sell copies of games themselves, but ...
Digitization is the new steam. Steam allowed us to leverage like never before and spawned a series o...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
This dataset consists of player count history, price history, and data about 2000 applications avail...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
The purpose of this thesis is to research how digital sales of video games in the designated console...