Learning materials is one of the most important factors for successful learning. Developing materials through challenging activities that students need would encourage them to be more active and joyful in class. These materials are expected to minimize one of the big learning problems that students face, that is, learning boredom. Tomlinson and Masubara (2004: 2) also states that students only learn what they really need or want to learn. Another survey result (Limantoro, 2009) also mentioned factors that made students enjoy learning would be learning materials (57% of the respondents), learning atmosphere (53%), delivery method (50%) and others. The writer would develop the materials for Business Cross Culture subject to enrich the student...
The research aims at: 1) developing culture-based English instructional materials for grade VII of J...
This R&D research is intended to develop the Speaking Section of the existing teaching materials of ...
Purpose: This study seeks to analyse students’ perception of the effectiveness of business games as ...
Learning materials is one of the most important factors for successful learning. Developing material...
Boredom would be the biggest challenge in realizing a successful learning - effective and joyful lea...
Boredom would be the biggest challenge in realizing a successful learning - effective and joyful lea...
Purpose: To connect students with the real world of management practice, the purpose of this paper i...
Teaching English Business skills does not merely teach the students to have administration and commu...
Teaching English Business skills does not merely teach the students to have administration and commu...
Cultural differences in the business world are often met with surprise and irritation. The aim of th...
The purpose of this research was to develop learning activities to improve global competence for a c...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
[Abstract]Educators and researchers continuously discuss the best ways to engage and interest studen...
Introducing creative elements into the syllabus and pedagogy of an Entrepreneurship class in a busin...
This paper presents a simulation designed to help students learn about the challenges and necessary ...
The research aims at: 1) developing culture-based English instructional materials for grade VII of J...
This R&D research is intended to develop the Speaking Section of the existing teaching materials of ...
Purpose: This study seeks to analyse students’ perception of the effectiveness of business games as ...
Learning materials is one of the most important factors for successful learning. Developing material...
Boredom would be the biggest challenge in realizing a successful learning - effective and joyful lea...
Boredom would be the biggest challenge in realizing a successful learning - effective and joyful lea...
Purpose: To connect students with the real world of management practice, the purpose of this paper i...
Teaching English Business skills does not merely teach the students to have administration and commu...
Teaching English Business skills does not merely teach the students to have administration and commu...
Cultural differences in the business world are often met with surprise and irritation. The aim of th...
The purpose of this research was to develop learning activities to improve global competence for a c...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
[Abstract]Educators and researchers continuously discuss the best ways to engage and interest studen...
Introducing creative elements into the syllabus and pedagogy of an Entrepreneurship class in a busin...
This paper presents a simulation designed to help students learn about the challenges and necessary ...
The research aims at: 1) developing culture-based English instructional materials for grade VII of J...
This R&D research is intended to develop the Speaking Section of the existing teaching materials of ...
Purpose: This study seeks to analyse students’ perception of the effectiveness of business games as ...