This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digital devices, which may cause a health impact. The reduction of screen time emerges as a requirement, especially in games. For this reason, the paper offers an overview of the current Phygital game trend, through some related projects that highlight the potential of physical features in virtual games in terms of attraction and engagement. A new gaming framework is proposed as a step forward in the virtual-physical contamination. The proposed project consists of a projected playground, on which people and robot(s) can physically interact. The role of the robot is enhanced entrusting it different roles, from a companion, to an adversary, to the ...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
Abstract—Deploying body-area inertial sensor networks on human bodies to capture motions has attract...
Wearable technology and exergames are topics with a growing interest since the wide adoption of the ...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
The spread of edutainment robotics in everyday life raises new opportunities that can lead to a rede...
The appearance of video games in modern society introduced a number of modifications in the recreati...
In this new and modern age, the gaming technology has emerged from the current-generation virtual en...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
The collaboration between humans and robots is one of the most disruptive and challenging research a...
Multiple robotic experiments are inherently high in operating costs. As the number of agents increas...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This article investigates issues of controlling the amount of time during computer game play and pot...
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores t...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
Abstract—Deploying body-area inertial sensor networks on human bodies to capture motions has attract...
Wearable technology and exergames are topics with a growing interest since the wide adoption of the ...
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digit...
The spread of edutainment robotics in everyday life raises new opportunities that can lead to a rede...
The appearance of video games in modern society introduced a number of modifications in the recreati...
In this new and modern age, the gaming technology has emerged from the current-generation virtual en...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
The collaboration between humans and robots is one of the most disruptive and challenging research a...
Multiple robotic experiments are inherently high in operating costs. As the number of agents increas...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This article investigates issues of controlling the amount of time during computer game play and pot...
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores t...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
Abstract—Deploying body-area inertial sensor networks on human bodies to capture motions has attract...
Wearable technology and exergames are topics with a growing interest since the wide adoption of the ...