We have constructed TATIN-PIC, a collaborative work environment consisting of an interactive tabletop and an interactive board, in order to explore phases beyond brainstorming in preliminary design. In this article, we present the TATIN- PIC platform, as well as our evaluation methodology which focuses on crucial face-to-face collaboration around the interactive tabletop
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these...
The Design of Table-Centric Interactive Spaces, by Daniel J. Wigdor A thesis submitted in partial c...
Abstract. Collaborative interactions with many existing digital tabletop systems lack the fluidity o...
Tables have historically played a key role in many real-time collaborative environments, often refer...
Design can be viewed as an activity in which teams of designers work together towards a final soluti...
Tabletops have been used to support a range of co-located activities, from games to image sorting. H...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Abstract Teamwork for generating new ideas is typically done on vertical or horizontal interaction s...
With the development of novel tabletop technologies there is also a growing research interest in coo...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these...
The Design of Table-Centric Interactive Spaces, by Daniel J. Wigdor A thesis submitted in partial c...
Abstract. Collaborative interactions with many existing digital tabletop systems lack the fluidity o...
Tables have historically played a key role in many real-time collaborative environments, often refer...
Design can be viewed as an activity in which teams of designers work together towards a final soluti...
Tabletops have been used to support a range of co-located activities, from games to image sorting. H...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Teamwork for generating new ideas is typically done on vertical or horizontal interaction spaces in ...
Abstract Teamwork for generating new ideas is typically done on vertical or horizontal interaction s...
With the development of novel tabletop technologies there is also a growing research interest in coo...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
With the increasing availability of interactive tabletops, researchers and practitioners have the op...
This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these...
The Design of Table-Centric Interactive Spaces, by Daniel J. Wigdor A thesis submitted in partial c...