3D shapes can be reconstructed from 2D silhouettes by back-projecting them from the corresponding viewpoints and intersecting the resulting solid cones. However, in many practical cases as observing an aircraft or an asteroid, the positions of the viewpoints with respect to the object are not known. In these cases, the relative position of the solid cones is not known and the intersection cannot be performed. The purpose of this paper is introducing and stating in a theoretical framework the problem of understanding 3D shapes from silhouettes when the relative positions of the viewpoints are unknown. The results presented provide a first insight into the problem. In particular, the case of orthographic viewing directions parallel to the sam...
International audienceAcquiring human shape is a prerequisite to many applications in augmented and ...
Silhouettes are useful features to reconstruct the object shape when the object is textureless or th...
Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-proje...
Abstract. 3D shapes can be reconstructed from 2D silhouettes by back-projecting them from the corres...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Geometric silhouettes are arcs on a surface representation that separate front-facing regions from b...
This paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes ar...
Shape-from-silhouettes is a widely adopted approach to compute accurate 3D reconstructions of people...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
International audienceAcquiring human shape is a prerequisite to many applications in augmented and ...
Silhouettes are useful features to reconstruct the object shape when the object is textureless or th...
Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-proje...
Abstract. 3D shapes can be reconstructed from 2D silhouettes by back-projecting them from the corres...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Reconstructing 3D shapes from 2D silhouettes is a common technique in computer vision. It requires k...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with th...
Geometric silhouettes are arcs on a surface representation that separate front-facing regions from b...
This paper addresses the problem of recovering structure and motion from silhouettes. Silhouettes ar...
Shape-from-silhouettes is a widely adopted approach to compute accurate 3D reconstructions of people...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
International audienceAcquiring human shape is a prerequisite to many applications in augmented and ...
Silhouettes are useful features to reconstruct the object shape when the object is textureless or th...
Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-proje...