The visual hull is a geometric entity that relates the shape of an object to its silhouettes or shadows. This paper develops the theory of the visual hull of generic smooth objects. We show that the visual hull can be constructed using surfaces which partition the viewpoint space of the aspect graph of the object. The surfaces are those generated by the visual events tangent crossing and triple point. An analysis based on the shape of the object at the tangency points of these surfaces allows pruning away many surfaces and patches not relevant to the construction. An algorithm for computing the visual hull is outlined
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented...
International audienceThis paper addresses the problem of computing visual hulls from image contours...
This thesis discusses fast novel view synthesis from multiple images taken from different viewpoints...
Article dans revue scientifique avec comité de lecture.Recognizing 3D objects from their 2D silhouet...
A visual hull is an approximation of a three-dimensional (3-D) object generated by the shape-from-si...
International audienceThis paper presents a method for computing the visual hull that is based on tw...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
The visual hull is widely used as a proxy for novel view synthesis in computer vision. This paper in...
International audienceBottom and concave shapes on object surface are difficult to reconstruct in im...
Bottom and concave shapes on object surface are difficult to reconstruct in image-based visual hull ...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in t...
This paper presents a method for computing the visual hull that is based on two novel representation...
International audienceIn this paper, we propose a visual hull algorithm, which guarantees a correct ...
The aspect graph is a viewer-centered object representation that describes the shape of the object b...
This thesis discusses fast novel view synthesis from multiple images taken from different viewpoints...
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented...
International audienceThis paper addresses the problem of computing visual hulls from image contours...
This thesis discusses fast novel view synthesis from multiple images taken from different viewpoints...
Article dans revue scientifique avec comité de lecture.Recognizing 3D objects from their 2D silhouet...
A visual hull is an approximation of a three-dimensional (3-D) object generated by the shape-from-si...
International audienceThis paper presents a method for computing the visual hull that is based on tw...
International audienceShape from silhouette methods are extensively used to model dynamic and non-ri...
The visual hull is widely used as a proxy for novel view synthesis in computer vision. This paper in...
International audienceBottom and concave shapes on object surface are difficult to reconstruct in im...
Bottom and concave shapes on object surface are difficult to reconstruct in image-based visual hull ...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in t...
This paper presents a method for computing the visual hull that is based on two novel representation...
International audienceIn this paper, we propose a visual hull algorithm, which guarantees a correct ...
The aspect graph is a viewer-centered object representation that describes the shape of the object b...
This thesis discusses fast novel view synthesis from multiple images taken from different viewpoints...
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented...
International audienceThis paper addresses the problem of computing visual hulls from image contours...
This thesis discusses fast novel view synthesis from multiple images taken from different viewpoints...