This disclosure describes generation of a photo-realistic, three-dimensional video of the head of a user using a single mobile device camera. The three-dimensional head video, referred to as an avatar, is live. The video closely resembles the user’s skin texture, and mimics the user’s facial gestures and expressions in real time. The live head avatar is generated and utilized with the user’s permission
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Figure 1: Our method is able to reconstruct the face of a person wearing a Head-Mounted Display (HMD...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single...
Social presence, the feeling of being there with a real person, will fuel the next generation of com...
We present a novel image-based representation for dynamic 3D avatars, which allows effective handlin...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
We present a novel method for high detail-preserving human avatar creation from monocular video. A p...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
Minimally obtrusive face capture is essential for applications in tele-conferencing, collaborative w...
We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday env...
With evolution in computer and mobile networking technologies comes the challenge of offering novel ...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Figure 1: Our method is able to reconstruct the face of a person wearing a Head-Mounted Display (HMD...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single...
Social presence, the feeling of being there with a real person, will fuel the next generation of com...
We present a novel image-based representation for dynamic 3D avatars, which allows effective handlin...
This study explores factors responsible for a higher sense of presence in a Computer Generated (CG) ...
We present a novel method for high detail-preserving human avatar creation from monocular video. A p...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
Minimally obtrusive face capture is essential for applications in tele-conferencing, collaborative w...
We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday env...
With evolution in computer and mobile networking technologies comes the challenge of offering novel ...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Figure 1: Our method is able to reconstruct the face of a person wearing a Head-Mounted Display (HMD...