Audio for immersive or simulated environments such as virtual reality (VR) matches the acoustics of the environment being simulated. Reverberative effects of a simulated environment are reproduced in a manner consistent with a corresponding real-world environment. For example, in a VR game, a user moves between a cathedral and a small room which are virtual environments that have substantially different acoustics. Providing audio reverb that matches a current virtual environment and smoothly transitions between virtual environments is essential for a quality VR experience. Providing smooth audio requires implementing a change in reverberation settings, e.g., filters, synchronously with gameplay which imposes a large computational load. This...
Auralisation describes the process of generating and presenting audible sound using computer program...
One of the most interesting and fundamental phenomenon in acoustics is Reverberation. Reverberation ...
International audienceReverberation graphs is a novel approach to estimate global soundpressure deca...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
Abstract — We present an efficient algorithm to compute spatially-varying, direction-dependent artif...
Virtual Reality (VR) systems have been intensely explored, with several research communities investi...
Virtual Reality (VR) systems have been intensely explored, with several research communities investi...
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual ac...
In 2011, Borß introduced a parametric model for the design of virtual acoustics, which creates a nat...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
As sound propagation algorithms become faster and more accurate, the question arises as to whether t...
For virtual and augmented reality applications, it is desirable to render audio sources in the space...
Part 5: RealityInternational audienceThe perception of disruptive outside sound while being inside a...
Auralisation describes the process of generating and presenting audible sound using computer program...
One of the most interesting and fundamental phenomenon in acoustics is Reverberation. Reverberation ...
International audienceReverberation graphs is a novel approach to estimate global soundpressure deca...
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in ...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
Abstract — We present an efficient algorithm to compute spatially-varying, direction-dependent artif...
Virtual Reality (VR) systems have been intensely explored, with several research communities investi...
Virtual Reality (VR) systems have been intensely explored, with several research communities investi...
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual ac...
In 2011, Borß introduced a parametric model for the design of virtual acoustics, which creates a nat...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
As sound propagation algorithms become faster and more accurate, the question arises as to whether t...
For virtual and augmented reality applications, it is desirable to render audio sources in the space...
Part 5: RealityInternational audienceThe perception of disruptive outside sound while being inside a...
Auralisation describes the process of generating and presenting audible sound using computer program...
One of the most interesting and fundamental phenomenon in acoustics is Reverberation. Reverberation ...
International audienceReverberation graphs is a novel approach to estimate global soundpressure deca...