Watching others play video games is a popular online activity. Video of a game in progress for a particular game player or team is broadcast live to an online audience, along with a feed of text shared among spectators and game players. Currently, spectators can interact with other spectators and the game players by posting text or emoji. This disclosure describes techniques that enable spectators to provide game resources to particular game players as gifts. The resources can include any object within the game and can have an impact on the outcome of a game. Greater interactivity and engagement can be achieved
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...
This study aims to discuss audiences' interaction and engagement with live streaming from a sociolog...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attract...
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context o...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
The video games streaming format has a number of advantages for student engagement initiatives. Firs...
We investigate how the audience of gaming live-streams can influence the content. We conducted two c...
The expanding gaming industry now includes a large group of consumers who watch others play games. O...
The article provides an overview of research devoted to the popular practice of watching game strea...
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
Live streaming is becoming increasingly popular in recent years, as most channels prioritize the del...
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...
This study aims to discuss audiences' interaction and engagement with live streaming from a sociolog...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attract...
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context o...
Live video game stream has been around for a few years but only during the time of the pandemic did ...
The video games streaming format has a number of advantages for student engagement initiatives. Firs...
We investigate how the audience of gaming live-streams can influence the content. We conducted two c...
The expanding gaming industry now includes a large group of consumers who watch others play games. O...
The article provides an overview of research devoted to the popular practice of watching game strea...
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility...
Live-streaming in the game industry have grown fast and is becoming popular as a form of online ente...
“Electronic-sport ” (E-Sport) is now established as a new en-tertainment genre. More and more player...
Live streaming is becoming increasingly popular in recent years, as most channels prioritize the del...
International audience"Electronic-sport" (E-Sport) is now established as a new entertainment genre. ...
This study aims to discuss audiences' interaction and engagement with live streaming from a sociolog...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...