Game-based learning can enhance learning in a variety of ways, but creating these experience can seem out of reach for many university instructors (Lepper & Malone, 1987). Paired with instructional design best practices, an authoring tool like Articulate Storyline allows instructors to quickly develop game-based activities and interactions, create branch logic, embed a variety of media, assess performance and push this data to an LMS. This presentation looks at a case of game-based learning in a masters level public health course and more broadly at the trend to create this type of interactive online content in health sciences schools. In partnership with two Columbia University Mailman School of Public Health professors, the Columbia Cente...
Educators are looking towards new methods of engaging and motivating students and encouraging self-d...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
[[abstract]]Heath education is an important component of the curriculum for fostering children's cor...
Online virtual simulation scenarios and learning games offer health students the opportunity to safe...
INTRODUCTION: New approaches to teaching and learning must be embraced to successfully translate kno...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition fro...
Gamification refers to using game attributes in a non-gaming context. Health professions educators i...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Educators are looking towards new methods of engaging and motivating students and encouraging self-d...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
[[abstract]]Heath education is an important component of the curriculum for fostering children's cor...
Online virtual simulation scenarios and learning games offer health students the opportunity to safe...
INTRODUCTION: New approaches to teaching and learning must be embraced to successfully translate kno...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition fro...
Gamification refers to using game attributes in a non-gaming context. Health professions educators i...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Educators are looking towards new methods of engaging and motivating students and encouraging self-d...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...