In this paper we will give a literature review related to game-based education, in the first place at university, as well as the analysis of existing solutions which should enable this type of eLearning. The main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. When we chose this topic, we started form the fact that there are no applied game-based eLearning systems at universities. During analysis phase, we found that more research is needed in order to improve application of games in education. In the first place, these studies should cover listed problems: how to design educative games in order to achieve better learning effects; how to develop software tools...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
This report is about computer game based learning, how to make a program for making educational game...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The rapid development of information technology affects numerous aspects of human life, including ed...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
With a growing importance of developing educational applications, this study attempts to assess the ...
Education is the process of teaching, educating and developing strategies of learning through develo...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase th...
This paper presents the results of a literature search and review focused on the integration of digi...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
This report is about computer game based learning, how to make a program for making educational game...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The rapid development of information technology affects numerous aspects of human life, including ed...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
With a growing importance of developing educational applications, this study attempts to assess the ...
Education is the process of teaching, educating and developing strategies of learning through develo...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase th...
This paper presents the results of a literature search and review focused on the integration of digi...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
This report is about computer game based learning, how to make a program for making educational game...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...